/**
 * Copyright (c) 2011 Roundarch (www.roundarch.com)
 * 
 * Author Joshua Jung
 *
 * ---
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.roundarch.flex.util
{
    import flash.events.MouseEvent;

    /**
     *
     * @author Josh
     */
    public class MouseRecord
    {
        //---------------------------------------------------------------------
        //
        //  Variables
        //
        //---------------------------------------------------------------------
        public var localX : Number;
        public var localY : Number;

        public var stageX : Number;
        public var stageY : Number;

        //---------------------------------------------------------------------
        //
        //  Constructor
        //
        //---------------------------------------------------------------------
        /**
         *  Constructor
         */
        public function MouseRecord(mouseEvent : MouseEvent)
        {
            this.localX = mouseEvent.localX;
            this.localY = mouseEvent.localY;
            this.stageX = mouseEvent.stageX;
            this.stageY = mouseEvent.stageY;
        }

    }
}
